This project aims to provide a solution for real-time message flow.
You can create GameServer or others, with gserver.
The communication protocol of GateWay has supported Tcp and Websocket.
DEMO is here. (tcp-gateway and mobagame-service)
LICENSE is here.
golang version 1.9.2
go get github.com/golang/protobuf/proto
go get github.com/gorilla/websocket
go get github.com/cihub/seelog
go get github.com/koding/multiconfig
go get github.com/garyburd/redigo/redis
go get github.com/HuKeping/rbtree
go get github.com/tealeg/xlsx
go get google.golang.org/grpc
go get github.com/go-sql-driver/mysql
current version is v0.8.3
next version-v0.9.0 will focus on:
1.optimize safe – ING
2.optimize microservice
3.add inner logger – ING
4.add tcp gateway – DONE
5.add game util package(aoi,space,entity….) – ING
更全的配置请查看demo工程
{
"MaxConnNum": 2048, // 最大连接数:多余的连接将不会响应
"PendingNum": 100, // gateway->client异步ipc队列上限
"MaxMsgLen": 1024, // client<->gateway message上限:单位byte
"MinMsgLen": 0, // client<->gateway message下限:单位byte
"ReadDeadline":60, // gateway->client读超时:单位s
"WriteDeadline":60, // gateway->client写超时:单位s
"ServerAddress": "localhost:9527", // gateway地址
"MaxHeader":1024, // header上限(for websocket):单位byte
"HttpTimeout": 10, // http-get超时(for websocket):单位s
"CertFile": "", // for ssl
"KeyFile": "", // for ssl
"Rpm":100, // client->gateway流量上限:每分钟收到的报文数量上限
"AsyncMQ":64, // service->gateway异步ipc队列上限
"GateWayIds":1999 // gateway本地路由id段(当前路由规则是简单的id分段规则)
}
client->gateway
----------------------------
| len | seq | id | message |
----------------------------
len:seq + id + message,占用2个字节(uint16)
seq:从1自增的序列号,占用4个字节(uint32)
id:协议号,占用2个字节(uint16)
message:业务数据,占用len-6字节,可以使用任意编码:pb/json等,本框架内置了pb2编码器
gateway->client
----------------------
| len | id | message |
----------------------
len:id + message的长度,占用2个字节(uint16)
id:协议号,占用两个字节(uint16)
message:业务数据,占用len-2字节,可以使用任意编码:pb/json等,本框架内置了pb2编码器
gateway<->service(base pb3)
type Data_Frame struct {
Type Data_FrameType
Message []byte
}